Tekken 6
- Select from among the largest character roster in the Tekken series, including familiar faces as well as brand-new fighters
- Employ each character’s unique techniques, moves and attack combinations to powerful effect
- Experience an array of gameplay modes, new features and new environments that heighten the fighting intensity
- Savor the realism of bone-jarring punches and gut-wrenching grapples as the fight comes to life around you in dazzling HD
Product DescriptionA must-have for Tekken aficionados, TEKKEN 6 sees the return of many familiar faces as well as new characters to create the largest line-up the series has ever seen. With a growing roster of fighters, each equipped with their own deadly techniques, martial art moves, and attack combinations, TEKKEN 6 will be the best “King of Iron Fist Tournament” yet. Adding to the already rich gaming experience, a deeper character customization feature will only enhance the . . . More >>

Fighting has simply been reinventined this game is great control are easy to pick and online multiplayer is very fluid and easy to deal with. Last but nit least the in depth Tekken Force now known as Scenario. So this game is worth it especially with amazon price cut
Rating: 5 / 5
Just received my copy of Tekken 6 and it is great. The graphics are good and the fighting mechanics are unmatched. It is accessible to newcomers but button mashing will only get you so far. You really have to sit down and take time to learn the intricacies of your favorite character to really appreciate the depth the game has. My only complaint is the scenario campaign story mode. It feels forced upon you and its just average at best. However I see this mode as just a bonus adsthe actual arcade fighting game and online match ups are great. I like it just as much as Street Fighter IV. Great purchase!
Rating: 5 / 5
Online issues.
I just bought this and I am a veteran Tekken player, and I have to say I’m very disappointed. The game itself is great, the problem is the controls. I blame the Xbox controller. If I combo, the kicks and punches are unresponsive, if I block, to works maybe 20% of the time.
I’m playing beginners and losing simply because the controller isn’t doing what I tell it. I’ve play Tekken on playstation since Tekken 2 and I’ve never had this problem.
Maybe it’s not the controller but Tekken 6 is different. . . but I doubt that.
I hope I get used to the slow response controls, but the fact that Tekken is so fast paced, I doubt it.
Edit**
Most of the unresponsive control issues are based on online gameplay. Which is indeed a Namco problem.
As for offline, the game works fine. Just like tekken from days of old.
Namco has improved the old “tekken force” mode quite a bit.
I still stand by the fact that xbox controllers and tekken don’t go well together. I will leave the 3 star rating until a patch fixes the lag.
Rating: 3 / 5
Among my favorite fighting games has always been the Tekken Series. In the past the game has prided itself on realistic martial arts battles as opposed to Street Fighter where you basically have two dudes tossing fireballs at each other all day. Tekken’s slogan was “The burning in your chest is from your broken ribs, not from some fireball. ” True that the game featured occasional forays into the supernatural, like Devil, who, unfairly, had a laser beam while you of course didn’t. Seems to me that Ogre in Tekken 3 didn’t though. Its been a while since I’ve played it, but Ogre was beatable, shoot even True Ogre went down if you applied the right combos. Heihatchi was the boss of part 4, and he too was beatable (though the overall Tekken 4 experience wasn’t as good as it should have been. )
Then part 5 something horrible happened. The end guy was a super powered mega-demon with all kinds of fireballs and other super-powers which made him extremely difficult, verging on impossible for a casual fan such as myself to beat. As if a collective cry of anger from franchise fans went out to make that boss battle more fair Namco/Bandi released Tekken Dark Resurrection for PSP, PS3 Network, and arcades, and the end boss was significantly easier. To give you an idea, I have everything unlocked in Dark Resurrection, all endings, etc. I could only get a few for the original version of Tekken 5.
Tekken 6 has a lot wrong with it, as much as I’d like to love it. Its fighting engine is the same old same old, the arcade mode features no story elements, which is an area where part 4 and 5 nailed it. Instead the game forces you to go through the games scenario mode in order to see the beginnings and endings for each character that should be a natural part of the arcade experience.
The game’s scenario mode makes several mistakes. Level designs could have been done two generations ago. They’re repetitive, unimpressive, and uninspiring. The combat itself is clumsy, as it takes an engine designed for an arcade one on one fighter and crams it into a brawler which needs a more custom tailored engine. My biggest problem was the fact that there’s simply no effective lock on mechanism so you often find yourself overshooting your target and exposing yourself for painful retaliation. Many of your opponents will block excessively with no penalties to them and because of the way the combat engine is set up the throw commands just don’t work very often, whereas in arcade mode they work fine. It’s a terrible frustration. The scenario mode also experiences a dramatic increase in difficulty toward the end of it, and it’s sudden. The games bonus levels are also virtually Impossible.
Then there’s the coliseum, which is where you have to unlock the individual character’s back stories and endings. This means fighting Azazael, the end boss, and like Jinpachi before him he comes with all kinds of tricks that you don’t get. You don’t get fire balls, he breast crystal pellets. You don’t get to teleport, he does, you don’t get magic hand, he gets magic claws, oh and did I mention he’s got an optic blast? An optic blast! I hear you have to fight the NANCY robot too at some point, and that it’s even worse.
Tekken, what happened to you. You used to mock the fireball fighters, now you put your players at a nightmarish disadvantage by pitting them against characters who are loaded with supernatural powers. I mean we didn’t mind Devil, or True Ogre because they were at least balanced enough to be beatable in a couple of tries. . . Not so much with the original Jinpachi, and Azazael is far, far worse than Jinpachi was. . . except, oddly in scenario mode where he goes down in a flash. . . But not in the coliseum, and not in arcade mode where he is an all but unstoppable force of evil. . . Like the Democrats!
The sound is alright, par for the course, really, but there’s too many dialogue boxes which need to be read and not enough voice work, which would have been fine last generation, but for this one is inexcusable laziness. Furthermore, most of what dialogue there is, is in Japanese, which is fine for those who want it. But I am no fan of reading subtitles and would have preferred to have an English language option, especially since some characters DO speak English and receive responses in Japanese. It’s an odd choice, and one that doesn’t work that well. What voices are done in English are not done well, which is especially sad because Tekken, as a series, is a game with a convoluted storyline which could benefit from some decent voice work.
Speaking of convoluted stories. . . What the heck just happened? I got some key elements of the story, but most of it is just gibberish. I get that Lars is actually the half-brother of Kazuya, and that he’s out to stop Jin from unleashing evil on the world. . . apparently there’s a world war between two corporations. . . cause the free market’s always the bad guys and governments are never ever responsible for wars, right? Right? Yeah, an ounce or two of left wing paranoid stupidity makes its way into what little discernable plot there is. Someday they’ll figure out that its governments that get us into wars not corporations. . . but until they do we’ll humor them. The story moves painfully slow, and the scenes are shot poorly. In a nutshell there’s too many shots where there is nothing going on but the characters standing their with their mouths hung open, and these shots go on, and on, and on.
The graphics are the biggest disappointment. When PS2 came out Tekken Tag Tournament was right there to push the fighting game industry forward with jaw dropping graphics. Tekken 4 stepped it up again, and Tekken 5 almost looked (in its day) like it was a Next Gen title. It was awe inspiring for its time, especially for the weak PS2 hardware. This game may have looked good had it been a PS2 or Xbox game. On today’s hardware, and given that it’s been around three years in development, the overall package feels dated, and not worth $60. 00 Some of the texture work for the characters looks decent, but after we’ve had Resident Evil 5, Metal Gear Solid 4, the recent Call of Duties, and even the surprisingly good looking (albeit poorly animated lip synching) Silent Hill Homecoming it just looks dated. Tekken 6 should have been a launch title for the new systems. By current standards it just doesn’t even compare, especially when up against the drop dead gorgeous and highly stylized Street Fighter IV.
On the plus side the game features 40 characters, the largest roster of the series yet. It even has a character as big as I am that is handled respectfully and is quite a bruiser too! That’s a nice juxtaposition to SFIV’s idiot fat guy Rufus, or of course the reason fat martial artists never get taken seriously, Beverly Hill’s Ninja. . . Go ahead underestimate me, but if this game were played by motion captures, Azazael would prove no match for my Tiger Claw. . .
All in all a decent two player head to head, but a scenario mode which leaves much to be desired, and a cheap and nearly unbeatable final boss in arcade mode and the coliseum which leaves the player frustrated. This game feels rushed and incomplete, which is inexcusable for how long it’s taken them to get the game done. Three years should be plenty. Add to it disappointing graphics and uninspired sound and too much text, and a useless customization mode with over priced clothing that does nothing for the character (unless you find the goods in scenario mode’s treasure boxes) it’s an awful lot to have to pay $60. 00 for what ends up being the worst installment of this series. My hope is that they will make it up to us by selling DLC which will tone Azazael down.
In all, with all its disappointments and frustrations its hard to justify giving this game more than 2 and ½ stars out of 5 if you are only examining the single player experience. I will give it a 3, however, in that its multiplayer is a blast, as always, but Tekken is moving down the path toward unplayablility for casual player such as myself, I hope Namco/Bandi will pull back the difficulty in future installments, especially for those of us playing on easy. Remember, some of us have jobs. I don’t have all day to memorize every little nuanced combo, and how to count the frames so I can land my attacks just so. Developers making fighter games need to factor that in. Easy mode is supposed to be for the casual player who doesn’t have the time or desire to really master the game, which I think is. . . well most of us.
A 3 out of 5, but that is me being very generous.
Rating: 3 / 5
Don’t really care about playing Barbie, so I didn’t put much time into Tekken Force mode. I mainly got T6 for the online mode. Whatever Namco does, they can’t seem to make an online play mode that’s worth anything however.
Rating: 3 / 5